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Philosophy
Agency
Ceilings are self-imposed.
Psychology
Attention
You become what you keep looking at.
Social
Communication
Most problems are translation problems.
Design
Constraint
The right limit creates expression.
Psychology
Dopamine
Behavior is internal-state regulation.
Psychology
Energy
Willpower runs on a battery — design around it.
Philosophy
Epistemic pragmatism
Beliefs are maps for action.
Psychology
Evolutionary psychology
Old hardware, new world.
Knowledge
Expertise
Every skill is a long, populated curve.
Strategy
Game theory
Make good behavior playable.
Psychology
Headspace
Enter the world-model first.
Philosophy
Identity
The self is a construct you can edit.
Strategy
Incentives
Show me what gets rewarded.
Design
Interface
Everything has a UX.
Knowledge
Legibility
Name it to improve it.
Social
Mimetics
Ideas compete to spread.
Aesthetic
Minimalism
What is essential? Subtract the rest.
Strategy
Momentum
Consistency is the currency that buys bold moves.
Social
Narrative
Stories shape what feels possible.
Social
Osmosis
Become what you repeatedly notice.
Design
Primitives
Find the simpler thing underneath.
Reasoning
Probabilistic thinking
The world runs in distributions.
Psychology
Projection
What people say about others is also about themselves.
Reasoning
Second-order effects
The consequence of the consequence is usually bigger.
Social
Status
The invisible currency.
Reasoning
Systems
Outcomes emerge from loops.
Aesthetic
Taste
A filter you can train.
Strategy
Utility
Everyone is optimizing something.
Lenses
A way of looking. Pick one. Try it on.